Pico Headers
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Cpb2 | A 2D axis-aligned-bounding-box (AABB) |
Cpg_blend_mode_t | Blend mode |
Cpg_pipeline_layout_t | Pipeline layout |
Cpg_pipeline_opts_t | Pipeline creation options |
Cpg_sampler_opts_t | Sampler options |
Cpg_shader_internal_t | |
Cpg_texture_opts_t | Texture creation options |
Cpg_vertex_attr_t | Vertex attribute description |
Cpg_vertex_buf_t | Vertex buffer description |
Cpgl_blend_mode_t | Blend mode |
Cpgl_vertex_t | A vertex describes a point and the data associated with it (color and texture coordinates) |
Cph_circle_t | A circle shape |
Cph_manifold_t | A collision manifold Provides information about a collision. Normals always point from shape 1 to shape 2 |
Cph_poly_t | A polygon shape Must use CCW (counter-clockwise) winding |
Cph_ray_t | A ray (directed line segment) |
Cph_raycast_t | Raycast information |
Cprng_t | The pseudo random number generator (RNG) state |
Cpt2 | A 2D transform |
Cpv2 | A 2D vector |
Cqt_rect_t | Rectangle for representing bounds |