Pico Headers
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 Cpb2A 2D axis-aligned-bounding-box (AABB)
 Cpg_blend_mode_tBlend mode
 Cpg_pipeline_layout_tPipeline layout
 Cpg_pipeline_opts_tPipeline creation options
 Cpg_sampler_opts_tSampler options
 Cpg_shader_internal_t
 Cpg_texture_opts_tTexture creation options
 Cpg_vertex_attr_tVertex attribute description
 Cpg_vertex_buf_tVertex buffer description
 Cpgl_blend_mode_tBlend mode
 Cpgl_vertex_tA vertex describes a point and the data associated with it (color and texture coordinates)
 Cph_circle_tA circle shape
 Cph_manifold_tA collision manifold Provides information about a collision. Normals always point from shape 1 to shape 2
 Cph_poly_tA polygon shape Must use CCW (counter-clockwise) winding
 Cph_ray_tA ray (directed line segment)
 Cph_raycast_tRaycast information
 Cprng_tThe pseudo random number generator (RNG) state
 Cpt2A 2D transform
 Cpv2A 2D vector
 Cqt_rect_tRectangle for representing bounds